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INI File  |  2005-09-14  |  9KB  |  320 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=2.400000
  4. fDecay=0.975000
  5. fVideoEchoZoom=1.050590
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=0
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.852347
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.500000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=1
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=0.000000
  74. wavecode_0_g=0.000000
  75. wavecode_0_b=0.000000
  76. wavecode_0_a=0.030000
  77. wave_0_per_point1=r = .6 + .4*sin(time);
  78. wave_0_per_point2=g = .4 + .4*sin(time + 2.094);
  79. wave_0_per_point3=b = .4 + .4*sin(time + 4.188);
  80. wave_0_per_point4=
  81. wave_0_per_point5=sw = 1-sw;
  82. wave_0_per_point6=
  83. wave_0_per_point7=mx = equal(int(q2)%2,0);
  84. wave_0_per_point8=mx = abs(mx - (q2 - int(q2)));
  85. wave_0_per_point9=my = .5 + (.5 - mx);
  86. wave_0_per_point10=
  87. wave_0_per_point11=
  88. wave_0_per_point12=x = mx + value1*(1-2*sw);
  89. wave_0_per_point13=y = my + value2*(1-2*sw);
  90. wave_0_per_point14=
  91. wavecode_1_enabled=1
  92. wavecode_1_samples=512
  93. wavecode_1_sep=0
  94. wavecode_1_bSpectrum=1
  95. wavecode_1_bUseDots=0
  96. wavecode_1_bDrawThick=0
  97. wavecode_1_bAdditive=1
  98. wavecode_1_scaling=1.000000
  99. wavecode_1_smoothing=0.500000
  100. wavecode_1_r=0.000000
  101. wavecode_1_g=0.000000
  102. wavecode_1_b=0.000000
  103. wavecode_1_a=0.030000
  104. wave_1_per_point1=g = .6 + .4*sin(time);
  105. wave_1_per_point2=b = .4 + .4*sin(time + 2.094);
  106. wave_1_per_point3=r = .4 + .4*sin(time + 4.188);
  107. wave_1_per_point4=
  108. wave_1_per_point5=sw = 1-sw;
  109. wave_1_per_point6=
  110. wave_1_per_point7=mx = equal(int(q3)%2,0);
  111. wave_1_per_point8=mx = abs(mx - (q3 - int(q3)));
  112. wave_1_per_point9=my = .5 + (.5 - mx);
  113. wave_1_per_point10=
  114. wave_1_per_point11=
  115. wave_1_per_point12=x = mx + value1*(1-2*sw);
  116. wave_1_per_point13=y = my + value2*(1-2*sw);
  117. wave_1_per_point14=
  118. wavecode_2_enabled=1
  119. wavecode_2_samples=512
  120. wavecode_2_sep=0
  121. wavecode_2_bSpectrum=1
  122. wavecode_2_bUseDots=0
  123. wavecode_2_bDrawThick=0
  124. wavecode_2_bAdditive=1
  125. wavecode_2_scaling=1.000000
  126. wavecode_2_smoothing=0.500000
  127. wavecode_2_r=0.000000
  128. wavecode_2_g=0.000000
  129. wavecode_2_b=0.000000
  130. wavecode_2_a=0.030000
  131. wave_2_per_point1=b = .6 + .4*sin(time);
  132. wave_2_per_point2=r = .4 + .4*sin(time + 2.094);
  133. wave_2_per_point3=g = .4 + .4*sin(time + 4.188);
  134. wave_2_per_point4=
  135. wave_2_per_point5=sw = 1-sw;
  136. wave_2_per_point6=
  137. wave_2_per_point7=mx = equal(int(q4)%2,0);
  138. wave_2_per_point8=mx = abs(mx - (q4 - int(q4)));
  139. wave_2_per_point9=my = .5 + (.5 - mx);
  140. wave_2_per_point10=
  141. wave_2_per_point11=
  142. wave_2_per_point12=x = mx + value1*(1-2*sw);
  143. wave_2_per_point13=y = my + value2*(1-2*sw);
  144. wave_2_per_point14=
  145. wavecode_3_enabled=0
  146. wavecode_3_samples=512
  147. wavecode_3_sep=0
  148. wavecode_3_bSpectrum=0
  149. wavecode_3_bUseDots=1
  150. wavecode_3_bDrawThick=0
  151. wavecode_3_bAdditive=0
  152. wavecode_3_scaling=1.000000
  153. wavecode_3_smoothing=0.500000
  154. wavecode_3_r=1.000000
  155. wavecode_3_g=1.000000
  156. wavecode_3_b=1.000000
  157. wavecode_3_a=1.000000
  158. wave_3_per_point1=x = rand(1001)*.001;
  159. wave_3_per_point2=y = rand(1001)*.001;
  160. shapecode_0_enabled=0
  161. shapecode_0_sides=34
  162. shapecode_0_additive=0
  163. shapecode_0_thickOutline=0
  164. shapecode_0_textured=1
  165. shapecode_0_x=0.000000
  166. shapecode_0_y=0.000000
  167. shapecode_0_rad=1.329095
  168. shapecode_0_ang=0.000000
  169. shapecode_0_tex_ang=1.570797
  170. shapecode_0_tex_zoom=1.000000
  171. shapecode_0_r=1.000000
  172. shapecode_0_g=1.000000
  173. shapecode_0_b=1.000000
  174. shapecode_0_a=1.000000
  175. shapecode_0_r2=1.000000
  176. shapecode_0_g2=1.000000
  177. shapecode_0_b2=1.000000
  178. shapecode_0_a2=0.000000
  179. shapecode_0_border_r=1.000000
  180. shapecode_0_border_g=1.000000
  181. shapecode_0_border_b=1.000000
  182. shapecode_0_border_a=0.000000
  183. shapecode_1_enabled=0
  184. shapecode_1_sides=4
  185. shapecode_1_additive=0
  186. shapecode_1_thickOutline=0
  187. shapecode_1_textured=0
  188. shapecode_1_x=0.500000
  189. shapecode_1_y=0.500000
  190. shapecode_1_rad=0.100000
  191. shapecode_1_ang=0.000000
  192. shapecode_1_tex_ang=0.000000
  193. shapecode_1_tex_zoom=1.000000
  194. shapecode_1_r=1.000000
  195. shapecode_1_g=0.000000
  196. shapecode_1_b=0.000000
  197. shapecode_1_a=1.000000
  198. shapecode_1_r2=0.000000
  199. shapecode_1_g2=1.000000
  200. shapecode_1_b2=0.000000
  201. shapecode_1_a2=0.000000
  202. shapecode_1_border_r=1.000000
  203. shapecode_1_border_g=1.000000
  204. shapecode_1_border_b=1.000000
  205. shapecode_1_border_a=0.100000
  206. shapecode_2_enabled=0
  207. shapecode_2_sides=4
  208. shapecode_2_additive=0
  209. shapecode_2_thickOutline=0
  210. shapecode_2_textured=0
  211. shapecode_2_x=0.500000
  212. shapecode_2_y=0.500000
  213. shapecode_2_rad=0.100000
  214. shapecode_2_ang=0.000000
  215. shapecode_2_tex_ang=0.000000
  216. shapecode_2_tex_zoom=1.000000
  217. shapecode_2_r=1.000000
  218. shapecode_2_g=0.000000
  219. shapecode_2_b=0.000000
  220. shapecode_2_a=1.000000
  221. shapecode_2_r2=0.000000
  222. shapecode_2_g2=1.000000
  223. shapecode_2_b2=0.000000
  224. shapecode_2_a2=0.000000
  225. shapecode_2_border_r=1.000000
  226. shapecode_2_border_g=1.000000
  227. shapecode_2_border_b=1.000000
  228. shapecode_2_border_a=0.100000
  229. shapecode_3_enabled=0
  230. shapecode_3_sides=4
  231. shapecode_3_additive=0
  232. shapecode_3_thickOutline=0
  233. shapecode_3_textured=0
  234. shapecode_3_x=0.500000
  235. shapecode_3_y=0.500000
  236. shapecode_3_rad=0.100000
  237. shapecode_3_ang=0.000000
  238. shapecode_3_tex_ang=0.000000
  239. shapecode_3_tex_zoom=1.000000
  240. shapecode_3_r=1.000000
  241. shapecode_3_g=0.000000
  242. shapecode_3_b=0.000000
  243. shapecode_3_a=1.000000
  244. shapecode_3_r2=0.000000
  245. shapecode_3_g2=1.000000
  246. shapecode_3_b2=0.000000
  247. shapecode_3_a2=0.000000
  248. shapecode_3_border_r=1.000000
  249. shapecode_3_border_g=1.000000
  250. shapecode_3_border_b=1.000000
  251. shapecode_3_border_a=0.100000
  252. per_frame_1=warp = 0;
  253. per_frame_2=
  254. per_frame_3=tic = min(time-tin,.1);
  255. per_frame_4=tin = time;
  256. per_frame_5=
  257. per_frame_6=vol = (bass_att + treb_att + mid_att)*.333333;
  258. per_frame_7=
  259. per_frame_8=ra = 1/tic*.1;
  260. per_frame_9=
  261. per_frame_10=treb_avg = tic*(treb_avg*(1/tic - ra) + ra*treb);
  262. per_frame_11=mid_avg = tic*(mid_avg*(1/tic - ra) + ra*mid);
  263. per_frame_12=bass_avg = tic*(bass_avg*(1/tic - ra) + ra*bass);
  264. per_frame_13=vav = tic*(vav*(1/tic - ra) + ra*(bass+treb+mid)*.33333);
  265. per_frame_14=
  266. per_frame_15=tt = tt + tic*treb;
  267. per_frame_16=mt = mt + tic*mid;
  268. per_frame_17=bt = bt + tic*bass;
  269. per_frame_18=vt = vt + tic*vav;
  270. per_frame_19=
  271. per_frame_20=sp = abs(vav - slide)*.1;
  272. per_frame_21=slide = if(above(slide,vav),slide-tic*sp,slide+tic*sp) + (1-toc)*vav*.2;
  273. per_frame_22=toc = 1;
  274. per_frame_23=
  275. per_frame_24=q1 = 0;
  276. per_frame_25=
  277. per_frame_26=q2 = bt*.5 + 5;
  278. per_frame_27=q3 = mt*.5 + 3;
  279. per_frame_28=q4 = tt*.5;
  280. per_frame_29=q5 = .1 + (treb_avg + mid_avg)*.2;
  281. per_frame_30=
  282. per_frame_31=zoom = 1 - bass_avg*.2;
  283. per_frame_32=
  284. per_frame_33=monitor = q5;
  285. per_pixel_1=coy = (coy + below(y,oy))*above(q1,0);
  286. per_pixel_2=cox = (cox + 1)*above(q1,0)*equal(coy,ocoy);
  287. per_pixel_3=
  288. per_pixel_4=moy = max(coy,moy);
  289. per_pixel_5=mox = max(cox,mox);
  290. per_pixel_6=
  291. per_pixel_7=nu = 4;
  292. per_pixel_8=pox = ((cox/nu) - int(cox/nu))*nu;
  293. per_pixel_9=poy = ((coy/nu) - int(coy/nu))*nu;
  294. per_pixel_10=
  295. per_pixel_11=
  296. per_pixel_12=mod = (1-2*above(x,.5))*(1-2*above(y,.5));
  297. per_pixel_13=
  298. per_pixel_14=dx = if(equal(coy%2,0),-equal(pox,1) + equal(pox,2),equal(pox,0) - equal(pox,3))*.001;
  299. per_pixel_15=dy = if(equal(coy%2,0),-equal(pox,1) + equal(pox,2),equal(pox,0) - equal(pox,3))*.001*mod;
  300. per_pixel_16=
  301. per_pixel_17=dis = (x + (1-y));
  302. per_pixel_18=
  303. per_pixel_19=mod = if(above(dis,1),dis - 1,1-dis);
  304. per_pixel_20=mod = below(mod,.2) + (1-min(1,(mod-.2)*4))*above(mod,.2)*1;
  305. per_pixel_21=
  306. per_pixel_22=zm = q5;
  307. per_pixel_23=modx = if(above(dis,1),zm,-zm);
  308. per_pixel_24=mody = if(above(dis,1),-zm,zm);
  309. per_pixel_25=
  310. per_pixel_26=
  311. per_pixel_27=dx = dx*mod + (1-mod)*modx;
  312. per_pixel_28=dy = dy*mod + (1-mod)*mody;
  313. per_pixel_29=
  314. per_pixel_30=rot = .3*mod;
  315. per_pixel_31=
  316. per_pixel_32=
  317. per_pixel_33=oy = y;
  318. per_pixel_34=ocoy = coy;
  319. per_pixel_35=q1 = q1 + 1;
  320.